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Research

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Development as a Researcher.

Throughout my doctoral studies in Information Science and Learning Technologies at the University of Missouri, my research has developed from a broad interest in inclusive educational technologies into an interdisciplinary program examining disability, educational experiences, and the methods used to understand them. My work is grounded in critical disability studies, the neurodiversity paradigm, and epistemic justice. I am particularly interested in how educational technologies, institutional practices, and research methods shape whose experiences are represented, how they are interpreted, and what researchers ultimately come to know. These interests inform my ongoing dissertation research on generative AI and academic reading among individuals with ADHD, as well as my broader investigations of accessibility and educational systems. Methodologically, I draw on computational, quantitative, and qualitative approaches, including natural language processing, text classification, topic modeling, and critical-constructivist grounded theory. My research training and collaborative projects have reinforced my belief that methods should be selected according to the questions being investigated, with careful attention to the assumptions and limitations each approach introduces. The three areas below describe the central themes of my developing research agenda. My scholarly publications and presentations, listed beneath these sections, reflect both these interests and the interdisciplinary collaborations that have shaped my methodological perspective.

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Areas of Focus.

Neurodiversity, Disability & Educational Accessibility

My research examines the educational experiences of disabled and neurodivergent learners, with particular attention to the institutional structures, technologies, and practices that shape access and participation. Drawing on critical disability studies and the neurodiversity paradigm, I approach disability as an experience shaped not only by individual differences but also by the environments and systems through which people learn.

My background in K–12 education and higher education faculty development informs this work. Having supported the implementation of IEPs and Section 504 accommodations in online learning environments, I have seen how instructional design decisions and institutional policies can create barriers even when accommodations are formally available.

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My emerging research agenda examines how disability accommodations are understood and represented across educational discourse, institutional policies, and students' lived experiences. I am interested in identifying where these perspectives converge or diverge, particularly when computational approaches reveal broad patterns that may overlook individual experiences. Ultimately, this work seeks to inform more accessible educational environments and more inclusive approaches to investigating disability in education.

Publications & Presentations.

Thach, H. & Ridenour, L. (In press). Topic Modeling of ADHD Discourse on Reading Challenges: Cognitive Differences and Systemic Factors. Neurodiversity, 3, 1-16.

 

Moulaison‐Sandy, H., & Thach, H. (2025). The Wicked Problem of AI: Information Avoidance, Uncomfortable Knowledge, and ChatGPT in Scholarly Communication. Proceedings of the Association for Information Science and Technology, 62(1), 1030–1035. https://doi.org/10.1002/pra2.1334

 

Ridenour, L., Thach, H., & Knudsen, S. E. (2025). Library Genesis to Llama 3: Navigating the Waters of Scientific Integrity, Ethics, and the Scholarly Record. Proceedings of the Association for Information Science and Technology, 62(1), 1063–1069. https://doi.org/10.1002/pra2.1340

 

Ridenour, L., Kipp, M. E. I., Thach, H., & Zhu, L. (2025). Census.gov Data, from Paper Tables to APIs: A Retrieval Augmented Generation Domain Analysis. NASKO, 22–35. https://doi.org/10.7152/nasko.v7i1.95645

 

Cho, H., Lee, W.-C., Thach, H., & Hirt, J. (2025). Evaluating video game moods and their separability based on user-generated reviews. Journal of Documentation, 81(2), 545–565. https://doi.org/10.1108/JD-10-2024-0247

 

Thach, H. (2025). Assistive Technology and AI-Driven Narration: ADHD Adults’ Experiences in Digital Reading Environments. The Journal of Applied Instructional Design, 14(2). https://doi.org/10.59668/2222.20815

 

Gould, H., von Gillern, S., Boyd, H., & Griffin, J. (2024). Mission Vita Nova: Gaming for media literacy and digital citizenship. In J. Cohen & G. Solano (Eds.), Proceedings of the Society for Information Technology & Teacher Education International Conference (pp. 53–60). Las Vegas, NV: Association for the Advancement of Computing in Education (AACE).

Publications

Thach, H. (2024, October 1–3). Assistive technology and AI-driven narration: ADHD adults' experiences in digital reading environments [Conference presentation]. Association for Educational Communications and Technology 2024 Conference, Virtual.

 

Gould, H., von Gillern, S., Boyd, H., & Griffin, J.G. (2024, March 25–29). Mission Vita Nova: Gaming for media literacy and digital citizenship [Conference presentation]. Society for Information Technology in Teacher Education 2024 Conference, Las Vegas, NV.

Presentations

©2026 by Heather Thach.

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