Designing & Iterating
Introduction
Designing meaningful, usable, and effective experiences is the focus of this page. Understanding users is a start, but designing for impact requires applying appropriate frameworks, principles, and iterative processes to create solutions that truly support user goals. It involves selecting design models that fit the context, creating prototypes that translate ideas into reality, and refining those designs.
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In my own UX and usability projects, my teams and I have used instructional frameworks, prototyping methods, and interaction design principles to create intuitive and user-centered experiences. These projects demonstrate how thoughtful design can clarify complex systems, reduce cognitive barriers, and help users achieve their goals by leveraging evidence and theory to support design choices.

PATH: Practical Accessibility Training for Higher Ed
Other frameworks can be used to complement interaction design principles and guide work, depending on the context, goals, and purpose of the design. For example, instructional frameworks, such as the ADDIE model, Gagné's Nine Events of Instruction, and constructivist theory, offer structured ways for understanding how people gain knowledge, practice skills, and apply what they learn. These frameworks help instructional designers, specifically, plan the flow of instruction, determine appropriate learning strategies, and support cognitive engagement so that learning experiences are both effective and meaningful.
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In the PATH project, my team and I used these instructional frameworks to shape the design of a faculty development program focused on enhancing understanding of accessibility guidelines and their application in Canvas courses. Following ADDIE, a systematic approach was implemented, beginning with a formal needs assessment and followed by the development of clear, measurable objectives. Gagné's Nine Events provided guidance for structuring each microlearning unit with attention-gaining content, relevant examples, guided practice, and the like. In alignment with constructivist principles, we were able to identify and link accessibility concepts to relevant faculty tasks, helping instructors understand how these practices translate to their own teaching settings.
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Together, these frameworks offered a robust foundation for designing learning experiences that met organizational needs, facilitated learning and comprehension, and translated skills to practice. While the design is complete, development is still in progress. The prototype linked at left displays the current state of the training.
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