Users & Needs

Introduction
Here, the focus is on understanding users, focusing on their needs, contexts, and the tasks they must complete to achieve their goals. Usability and UX work emphasizes the need to look beyond assumptions and instead gather rich, contextual data about how people interact with systems, information, and environments.
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In my own UX and usability work, I have leveraged interviews, observations, and task analyses to perform needs analyses and to identify patterns in user behavior and pain points that may ultimately shape design requirements. By grounding these design decisions in real user contexts, each solution supports authentic workflows, reduces friction, and reflects users' thinking and behaviors.
PATH: Practical Accessibility Training for Higher Ed
It is important to consider usability and user experience when designing digital learning environments, since both access and educational outcomes are influenced by design decisions. In this section, I present user research conducted for my Instructional Systems Design (ISD) course project, Practical Accessibility Training for Higher Education (PATH). The objective of this project was to develop an online professional development program to assist university faculty in creating more accessible digital course materials. This example illustrates the ability to identify user needs, analyze contexts, and define tasks before design begins.
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In order to collect data on faculty experiences with accessibility, my team and I used several complementary approaches:
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Semi-structured interviews with faculty, instructional designers, and staff from the Disability Resource Center (DRC) and the Walker Center for Teaching and Learning (WCTL) to explore challenges, resources, and support needs.
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Surveys for both faculty and accessibility experts to capture patterns of familiarity, confidence, and barriers to implementing accessibility practices.
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Course content audits using Canvas Ally reports to quantify accessibility levels and identify common issues such as missing alt text, inaccessible PDFs, and low color contrast.
By combining these methods, we gained a multidimensional understanding of current accessibility practices.
Key insights included:
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Faculty value accessibility but often feel underprepared to apply specific standards.
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Automated tools like Ally are helpful but insufficient without clear guidance.
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Time and perceived complexity are major barriers to consistent accessibility practices.
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Faculty prefer concise, scenario-based training integrated into existing workflows.
These findings directly informed the PATH training design, which emphasizes microlearning, practical examples, and just-in-time support tailored to faculty needs.
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